60 files found in Library "No area description provided by PsL."

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Name Extracted Size Date Description
ALPHAMAN.ZIP Yes 116324 11/19/1993
Alpha Man 1.0 (Soleau Software; $12) is an
addictive problem solving puzzle. You use
Alpha Man to push letter blocks into their
proper places on the game board to solve the
puzzle. The problem is that the blocks will
slide in the direction they are pushed until
they hit a wall or another block. 25 word
puzzles are provided, with solutions
available for the first five. EGA/VGA is
required.
AQUAMAN.ZIP Yes 127737 11/21/1993
Aqua Man 1.0 (Soleau Software; $12) is a
push-pull type of puzzle game. The object is
to position pipe links so that they connect
two underwater storage pumps. The challenge
is in the fact that once you push a link, it
keeps moving until it bumps up against
something else, making it more difficult to
position the links. There are 20 different
puzzles to solve. Requires EGA/VGA.
series of puzzles in which you maneuver
around the screen trying to collect
ingredients to build your birthday cake.
There are seven different screens/puzzles.
This is aimed at younger children, but
should still be challenging for them.
block-pushing type of puzzle game that
features elevators and prizes to be picked
up. Each level is increasingly more
difficult.
unique and challenging puzzle game in which
you have to push blocks around a screen to
achieve a certain goal. The game is hard to
explain, but fun to play.
BOLO.ZIP Yes 111747 11/18/1993
Bolo Adventures (Soleau, William; $12) is a
strategy, puzzle arcade game with 40
scenarios to solve. You must get Mr. Bolo to
the stairs in each room. The stairs are
protected by either monsters, lasers,
snakes, blocks, balls, electric grills,
water and more. Each floor has at least one
solution, but each could take hours to find.
If you give up on one scenario you can pick
which of the 40 to try to solve next and
come back to unsolved ones later; the
program keeps track of number of attempts
and scores for multiple players. If you
solve one scenario, you could go back to it
later and try to improve your score. This is
another top-notch game by master gamesman,
William Soleau. Requires EGA/VGA.
BOLO2.ZIP Yes 112162 11/18/1993
Bolo Adventures, Part II (Soleau, William;
$12) contains the further adventures of Mr.
Bolo in a challenging puzzle/strategy game.
Once again, you must escape the deadly
lasers, snakes, blocks, monsters and other
obstacles on 40 different floors. Each
diabolical room has at least one solution
that could take you minutes or hours to
figure out. This game is NOT for people who
frustrate easily! EGA/VGA required.
BOLO3.ZIP Yes 112562 11/21/1993
Bolo Adventures III 1.0 (Soleau Software;
$12) can you save Mr. Bolo from the
mind-boggling traps that surround him? In
this third installment, there are 15 rooms
of increasingly challenging puzzles filled
with obstacles such as lasers, rivers,
balls, boxes, crates, and more. As with
other games from Soleau, this isn't a
contest of how fast your reflexes are.
Instead, it is a test of your
resourcefulness. There can be several
solutions to each room, ranging in
complexity from several minutes to several
hours each. An animated demo is included to
illustrate game play. This is highly
recommended for serious puzzle addicts!
Requires EGA/VGA.
a push-pull type of puzzle game. The object
is to push all the boxes into the space
indicated (by an array of diamonds) in the
fewest possible moves.
the best push-pull puzzle games yet, which
is saying a lot, because there are some
outstanding games of this type. In Push-Pull
Puzzles (for want of a better name), you
have to move your man around a maze,
pushing/pulling (or whatever) obstacles out
of your way to get to the
diamonds/keys/exits/whatever. The feature
that makes Cyberbox II so interesting is
that unlike the other games which have one
room per screen (and vice-versa), C2 uses a
large, scrolling playing field. Sometimes
you can't even see all the elements
involved, and you have to go exploring
before you can get to the diamond you are
after. There are three levels of play, and
you can design your own playing fields.
fascinating and unusual puzzle/maze game
guaranteed to keep you trapped to your
chair. For CGA, the graphics are impressive.
The sound effects are good, but can be
turned off if you don't want to disturb
others.
is a challenging set of "push-pull" type
puzzles in which you must collect all the
hearts before leaving an area. An
interesting feature of this game is that you
must try to cause "creepers" to move in a
particular direction. You must also watch
out for things like snakes, boulders and
arrows. (The latter two can help you as well
as kill you.) A puzzle editor for creating
your own puzzles is built into the program.
Requires EGA/VGA.
LADDRMAN.ZIP Yes 138406 11/21/1993
Ladder Man (Soleau Software; $12) is a
puzzle game of the blockade variety. You
push balls around to climb on top of as you
clamor to the top of the screen, picking up
diamonds along the way. You can pop up a
ladder, but it is not always long enough.
Meanwhile, you have to watch out for fires
and avoid falling into water. There are 30
different rooms to solve, each one more
difficult. Even after solving them, you can
enjoy going back and trying to do it again
in fewer moves. Separate score cards are
maintained for each player.
MINDCUBE.ZIP Yes 97940 12/5/1993
MindCube (Soleau, William; $14) is a
challenging strategy-arcade game in which
you try to clear the screen of all the
goodies while avoiding spy cameras, time
traps, delay bombs, etc. When you earn
points, you can spend them on devices to
help you accomplish your mission. EGA/VGA
required.
PLIX10.ZIP Yes 104195 9/27/1993
PLIX 1.0 (William Soleau, reg. fee: $) is a
puzzle stratagy game similar to Alpha Man
(by the same author). The objective is to
push and position patterned tiles onto their
matching negative image at the bottom of the
game board. It sounds easy, yet the tiles
will continue to slide in the direction you
push them until they hit another tile or the
side of the game board. Requires EGA/VGA
monitor.
objective is get your colored blocks to the
bottom of the game board by pushing rows of
blocks either to the left or right. You can
play against the computer or a friend.
Requires EGA/VGA.
SOKOSW.ZIP Yes 104916 9/12/1993
Sokoball (Radcliffe, Jim; $10) is a
variation of the Japanese Sokoban puzzles.
The object of this game is to push the boxes
to a designated area to clear the game
board. It features changing floor plans,
pop-up barriers and an editor for creating
your own puzzles. Requires a 286+ and VGA.
old puzzle of eight numbered blocks and one
empty space in a three-by-three grid wherein
you try to move one block at a time until
they are all in numerical order. If you get
too frustrated, the computer will solve it
for you.
puzzle that contains different size squares
and rectangles in a box. The object is to
move the largest square to the opposite side
of box by shifting the rectangles around.
The program comes with SEVEN devious
variations. It supports a mouse, which makes
play much easier. Guaranteed to have you
screaming "Aaargh!" in no time!
is a sliding puzzle game. The object is to
unscramble the picture by moving adjacent
blocks to the empty slot. It features three
scenic pictures to unscramble, three levels
of difficulty and Sound Blaster support.
Requires 286 or better, 640K RAM, VGA and a
mouse.
puzzle game with sliding tiles of different
sizes (along the lines of "AARGH!"). Legend
has it that even the originator of the game
couldn't find a solution in his lifetime.
Very nice graphics.
sliding numbers game in which you try to get
the numbered squares in a box in order.
There are eight levels, from 3x3 to 10x10. A
new feature is a "chaos" mode in which the
computer will interrupt your puzzle solving
efforts to slightly scramble the square
again(!).
is like one of those old plastic puzzles
where you slide 15 numbered squares around
inside a larger square until they are in
order. There are 4 rounds, each with a
different goal. Up to 7 players are allowed.
The program features sound toggle, fast
mode, statistics on multiple games, Bosskey,
on-line help, keyboard and mouse support,
top ten scores, and more. Works with any
monitor, but looks great on a color monitor.
This is the best sliding-squares game we
have see yet.
NUMPUZ.ZIP Yes 94257 11/19/1993
Numpuz Challenge (Ballou, Larry; $12) is an
implementation of the traditional puzzle
with sliding numbers. It optionally shows
you the best solution achieved to date. A
special section for educators is included.
puzzle game like the ones they sell for
party favors. The program is configurable
for different sizes, different mix-up
percentages, and saving/loading games. Mouse
support is included.
puzzle game similar to ARGH!, only this time
it's a stop sign that you have to put back
together.
where the object is to to get all the tiles
in numerical order, just like in the little
plastic, hand-held game.
sliding-tiles puzzle game. It uses
256-color, high-res pictures instead of the
usual numbered tiles. Three pictures are
provided, including a nice one of Gorbachev.
You can add your own pictures in Deluxe
Paint II LBM format. A mouse is required.
MARBL11.ZIP Yes 31863 10/21/1993
Marble Guess 1.1 (Blueview Software; $15) is
a rendition of the classic game of Master
Mind. You try to guess the hidden marbles in
the least amount of chances. Requires VGA
and a mouse.
version of the Master Mind type of puzzle in
which you try to deduce the colors chosen by
the computer.
MSTRCODE.ZIP Yes 53040 11/19/1993
Master Code (Morlan, Michael; $0) is
patterned after the game "Master Mind". The
computer selects four colors in a specific
order. You try to guess the colors and the
order by "placing pegs" in the "playing
board". The computer responds with a white
light for every correct color guessed or a
black light if the color is not only
correct, but is in the correct position. The
object is to deduce the colors and order in
as few guesses as possible. Requires EGA.
MSTRMIND.ZIP Yes 104248 11/19/1993
Master Mind (Hardy, Charles A.; $15) is the
classic game of logic and deduction with a
twist. Fruit is used instead of the
traditional colors. You can choose to guess
at 5 to 7 positions from 5 to 9 pieces of
fruit with or without multiple pieces of the
same kind of fruit and with 3 levels of
reporting. Requires VGA and a mouse.
PEGS.ZIP Yes 57540 11/18/1993
P.E.G.S. (BEZ Software; $10) is a puzzle in
which you maneuver around blockades on the
screen and push objects around to get rid of
them. There are a total of 16 different
screens/puzzles. PEGS is easier than similar
games in the library, such as Bolo, so it is
better for young children or the easily
frustrated.
PPACK.ZIP Yes 114205 11/19/1993
PPack (Acinom Software; $7/each; $15/all)
contains three programs that each help you
build a different type of printed puzzle or
problem: Puzzle - build puzzles that require
deductive reasoning to solve and therefore
teach and provide practice in deductive
reasoning. Words - create puzzles containing
up to twenty hidden words in a grid of
random letters. The words can go in any
direction horizontally, vertically, or
diagonally. Word Maze - build a maze of
words from any specific word that you enter.
You have to trace your way from the start of
the maze to the finish by forming the maze
word, letter by letter in sequence from the
first letter in the word to the last and
then repeat. You may go horizontally or
vertically but not diagonally.
BLOXIT.ZIP Yes 89535 11/21/1993
Bloxit 1.0 (Soleau Software; $12) is a kind
of jigsaw puzzle type game. The objective is
to rotate and place ten oddly shaped tiles
onto a painted section of the puzzle board
so that they all fit without overlapping.
Requires EGA/VGA and a mouse.
CRYPT.ZIP Yes 253313 10/5/1993
Cryptik: Encoded Jigsaw Puzzle 1.4 (Cascoly
VGA Puzzle Sets, reg. fee: $15) is a set of
Jigsaw puzzles for the PC. The puzzle you
choose is encoded to show its major colors,
then the pieces are jumbled. All puzzles
feature original photography. Requires VGA
and mouse.
monstrous on-screen jigsaw puzzle. Its use
of ASCII line characters makes picture
puzzles seem like child's play. In fact it's
not just a jigsaw puzzle, but a sliding
square type of puzzle too, which requires
strategy as well as a good eye. Block
positions alternate colors to make them
easier to see. Those with the black
background are in the correct position.
jigsaw puzzle with lots of options. Move
pieces of a puzzle around a playing area
until you've completed a picture. Race
against the clock and see if you can qualify
for the high score list. Scramble your
puzzle with one of twelve block sizes.
jigsaw puzzle. Several picture files are
included. All video types are supported, but
of course it looks much better on EGA/VGA. A
mouse is supported, but not required.
on-screen jigsaw puzzle program. MOSAIX uses
photographic quality color images, rather
than being limited to simple line drawings.
Pictures may be scanned or captured by those
of you with appropriate hardware. If you do
not have a scanner, Mosaix can import
standard PCX graphics files, of which we
have hundreds in the PsL, or for special
pictures, Data Assist provides a color image
scanning service. We found the program to be
very easy to use. It should be fun for kids
and adults who like to do puzzles. Three
scanned color photographs come with the
program and on a VGA are presented in full,
beautiful color. (All graphics cards are
supported, including mono-graphics.) The
puzzle picture is displayed on the screen,
then divided into 25 rectangles which are
then put into random order. The player moves
the rectangles around with a mouse or the
keyboard until they are all back in the
original position. This is relatively easy,
since any block can be freely moved anywhere
on the screen. The degree of difficult can
be increased by using abstract patterns
instead of pictures of people. If you import
a PCX picture, keep in mind that if it has a
lot of plain all-white or all-black boxes,
getting them back in the proper order will
be extremely difficult since all the boxes
have the same shape. EGA/VGA required.
challenging jigsaw puzzle. It loads a
picture on screen and then shuffles the
pieces around. The object of the game is to
assemble the pieces to match the original
image on the screen. It features Keyboard or
mouse support, easy menu operation, five
levels of difficulty, print option, music,
and more.
$17-$26) is an excellent rendition of a
computer jigsaw puzzle game. It comes with a
couple of very nice graphics to start with,
and you can create your own puzzles of up to
1400 pieces from PCX, GIF, and PUX files. It
requires EGA/VGA, a mouse and 640k of RAM.
puzzle game. It contains images from around
the world in SuperVGA color. All puzzles are
original photography. Requires EGA/VGA/SVGA
and a mouse.
PUZZLE.ZIP Yes 381221 8/24/1993
Puzzle (Team 20; $?) is an on-screen jigsaw
puzzle. Piece sizes can be selected from
tiny (156 pieces) to huge (25 pieces).
Requires mouse, VGA and offers Sound Blaster
support.
PUZZY.ZIP Yes 316771 11/20/1993
PuzzyVGA 1.01 (Hawkeye Softworks ASP; $20)
is a jigsaw puzzle game played on a virtual
table that is over four times the size of
your screen. Unlike other on-screen jigsaw
puzzles that cut the pieces up into plain
blocks and mix them up on screen, Puzzy
works more like a real puzzle. Puzzy cuts
the pictures into regular puzzle-piece
shapes and moves them off the edge of the
puzzle area, actually out of view until you
pan the screen over. As the pieces come into
view, you click on one to put on the board,
then you have two chances to get it in the
right place before it returns to the side.
Six puzzle pictures are included and you can
add of your own. Puzzy rates you on accuracy
and time to complete the puzzle. Requires
DOS 3.0+, VGA, hard disk and a mouse.
SCRAMB.ZIP Yes 323671 11/21/1993
Simple Simon's Photo Scramble 1.0 (Just For
Me Software, Inc. ASP; $15) combines tile
puzzles and pattern memorization into a
fresh mental challenge. There are three
different games: unscramble photos, move
puzzle pieces following the same pattern as
the computer, and move back puzzle pieces in
exactly the reverse order that the computer
moves them. Features include VGA photo
quality images, animation, sound effects,
and personalized text. Requires 286+, VGA,
and hard disk.
on-screen jigsaw puzzle game with brilliant,
256-color VGA graphics. It requires a 286 or
386 and VGA. Mouse is optional.
Maze game in which you are down in the maze
and can only see the walls. C source code is
included.
after drawing the maze on the screen, it
will let you watch it solve the maze by
leaving a colored trail. Of course, you can
choose to solve it yourself if you wish.
a game with eight different scenarios/mazes,
including pipes, railroads, Egyptian tombs,
and highways. Beware of obstacles such as
trains, robots and invisible walls. Requires
VGA graphics and a hard drive.
draw mazes of a user-specified size on the
screen using graphics. With a graphics
screen dump, you can print it out for
solving on paper. It also supports
monographics and MCGA.
a one- or two-player type of maze/puzzle
game. You pick a direction with the cursor
keys and the snake goes as far as it can in
the chosen direction. The object is to reach
the top exit before time expires. Requires
VGA
mazes on CGA compatible displays. You can
try to solve the maze on screen or dump the
screen to a printer if you have a graphics
screen dump utility. MSC source is included.
a unique puzzle/maze game. Two versions are
included, one easy and one challenging. In
our testing, we had trouble figuring out the
easy one. This is a puzzle for masochists
only. EGA/VGA required.
requires you to navigate twelve
monster-filled mazes to escape alien
headquarters. You can set traps to destroy
some of the aliens, teleport out of sticky
situations, temporarily freeze monsters, and
more.
maze that prints out on 36 sheets of paper
which you tape together to create a
6x6-page, 3-D maze. Your printer must be
able to print IBM "ASCII graphics" and 66
lines per page; otherwise, see LPTMaze. C
source included.
full-screen maze generator. To print it out,
you will need a printer that supports the
IBM extended character set line drawing
characters. Pascal source code included.
excellent maze game program. Various options
can be changed at any time within the maze:
You can display the whole maze, the portion
you've explored, or the portion visible from
where you stand. You can change the speed
the cursor moves. You can either show or
hide a thread leading back to the entrance.
Normally the program advances you to the
next branch point. However, you can make the
program search automatically. You can change
the distance you can see down corridors.
6x6-page maze, similar to IBMMaze, but using
plain characters instead of "ASCII graphics"
characters. If you have a laser printer, you
must be able to set it to 66 lines per page.
C source included.
maze-adventure type game with some math
thrown in. As you work your way through a
maze searching for the cash, you run into
closed doors that can only be opened using
some mathematical combination of digits that
you have in your possession. As you use up
digits, you can pick up more along the way.
There are five levels of play and games can
be saved and recalled.
graphics game in which you maneuver a
variable-speed vehicle through mazes laying
down and picking up markers while the clock
ticks down. There are ten mazes and four
levels of difficulty.
fantastic, real-time, mouse-activated 3-D
maze arcade game. Unlike most games were you
advance a cell at a time, with MazeWars,
pressing the left or right mouse button
propels you smoothly through the maze.
Moving the mouse to the left or right causes
your line of vision to move. If that is not
enough, you also have the job of locating
and blasting the spinning objects that
appear on your radar. You must be careful
not to use up all your ammo nor to let them
zap you first. VGA and a mouse required.
generating program that you try to solve
from inside the maze. Any video system will
work, but if you have EGA/VGA, you get even
better results.
maze game. What makes this one different is
the premise that rather than you in the
maze, it is your remote sensor (or robot)
which you guide with the cursor keys and
which sends you back reports like "I just
bumped into a wall." If that's too tough for
you, you can have it send back a picture so
that you can see where nearby corridors and
walls are. Requires EGA/VGA. (The author can
non longer be reached at the address
provided in the documentation.)
labyrinth-type game where the object is to
succeed in getting as many of the balls
rolled into the center box as possible. You
tilt the maze box with the cursor keys and
all of the balls start rolling in the same
direction. This is not easy, and to make it
more difficult there are electric grids
scattered around the maze that can destroy
the balls.
mazes on a VGA display. You can try to solve
the maze on screen or print it out. MSC 6.0
source is included.
challenges you to deduce the location of
mines without having one blow up in your
face. VGA and a mouse are required.
below.
is an interesting variation on the old mine
field type game. Rather than just picking
your way through the field, you have to
locate and mark ALL the mines. In addition,
there are 15 different board styles.
Requires VGA, 350k and a mouse.
version of the popular Windows game of the
same name. The object is to find and mark
all of the mines in the playing field
without setting any off. VGA and a mouse are
required.
$5) is a minefield game that will run on any
system. It supports a mouse, save and load
functions, customizable playing fields and
difficulty, and more.
field type of maze game. With VGA in the
50-line mode, you can have a very large
playing field. (VGA is NOT required.)
game you have to find a clear path through a
minefield to allow the advancement of your
unit, armed with only a metal detector which
you later find out is defective. It tells
you how many mines total are in adjoining
squares, but not which squares they are in.
Optionally puts up walls too. Many levels of
difficulty.
game similar to the author's AMAZE. Find
your way through this maze inside of a
nuclear reactor using your mouse to move
forward, left and right. Don't take too long
or you may die from overexposure.
challenges you to flip tiles on a 10x10 grid
board back to the same provided for the
first 10. Requires EGA/VGA.
the Brain Bogglers section of Discover
magazine. The author calls it Maze, but it
has nothing to do with a maze that we can
see. The puzzle is very difficult, but the
solution is provided for those who give up.
Pascal source code is included.
You must identify the locations of hidden
magnets on a grid. Clues are obtained by
shooting particle beams into the grid and
observing their exit point.
move a token through the grid of dice, the
ones you pass change values. Your goal is to
recognize the pattern of change and move the
token through in a pattern that will cause
all the dice to display a six. There are
hundreds (maybe thousands) of possible
patterns, but on the first 20 boards, you
have to beat the target score (by making
fewer moves) before you can advance to the
next. EGA/VGA required.
a set of five games which can be run as a 6K
TSR so that you can pop it up and play
anytime, or you can just call it from the
DOS command line. The games and puzzles
include Scrambled Capitals, Cave Pig, Towers
of Hanoi, Nim, and 8-Puzzle.
eliminate all the checkers on the board. The
checkers are placed two-deep, on every
square all the way around the board. You can
only remove them by jumping them diagonally.
This is a tough IQ tester. EGA compatible
video required, although the graphics are
not as impressive as most EGA-only games.
another variation of the Master Mind game.
Best graphics on EGA/VGA, but works on CGA
too.
of the once-popular Rubik's Cube puzzle. It
saves itself when you exit, so you can start
again where you left off. VGA is required.
version of Rubic's Cube. We have seen other
programs that have attempted to clone the
Cube, but this is the best one. Graphics are
excellent, too. VGA and a mouse are required.
$15) is a puzzle in which the goal is to
rotate intersecting loops of scrambled
colored blocks until all the same colors are
back together again.
monthly publication of The National
Puzzlers' League, founded in 1883. Each
edition of The Enigma is filled with word
puzzles designed to challenge and entertain
all levels of puzzle enthusiasts.
visualization and logic. It has 26 levels of
difficulty, each of which has a collection
of colored pieces which you must move around
on screen to form a square. Requires VGA.
the pieces on an 8x12 grid so that they are
the same color. When you "flip" a piece, all
the pieces from the one you pick to the edge
of the board (in the direction the cursor is
pointing) cycle through the next of six
colors. In the easy mode, the cursor cycles
through pointing up, right, down, and left.
In the hard mode, it gets quite a bit
trickier. Requires EGA, mouse.
for masochists. You are in a remote forest
with both fires and floods raging around
you. The only way out is to figure out the
right three-digit code for using the
satellite to call for help. Even if you
survive long enough to do that, there is a
strong probability that the rescue team will
get wiped out by the flood/fire on the way
in or out.
hidden on the screen and you have to find it
in an allotted number of moves. You can tell
if you are getting closer by the pitch of a
tone emitted after each move. The higher the
tone, the closer you are.
Rubik's cube-type twisting puzzle. The
object is to get the proper colors linked
back together. VGA and a mouse are required.
couple of logic problems. You are given a
set of clues or facts about various elements
of the puzzle and you have to use those
clues to deduce the rest of the facts.
Magic Square is an equal number of columns
and rows of numbers which when added down or
across or diagonally will total to the same
number. This program will generate magic
squares up to 175 by 175. This could be used
to generate puzzles or just to satisfy the
mathematically curious. The text of a
magazine article on the subject is included,
as is Pascal source code.
which you can amaze your friends.
memory resident (pop-up) puzzle. Merlin is
played on a three by three board and the
object of the game is to clear the board.
Since it is a TSR, you can pop it up and
work on it anytime you have a free minute.
are squares in which the numbers in the add
up to the same number going across and down.
Good for creating "magic square" puzzles.
Headquarters; $5) is a colorful puzzle/game
where you try to place multicolored
cross-shaped pieces on a grid. The object is
to only have the crux-arms of the same color
touching. See if you can beat the computer's
score.
interesting game in which you try to match a
random color by mixing the correct intensity
of the three primary colors (red, green,
blue). The challenge is to match the target
color in as few tries as possible. VGA
required. A very well-designed game.
game you play against the computer. The
object is to deduce the computer's
four-digit code before it deduces yours. It
is virtually impossible to beat the computer.
a set of three unusual and challenging
number puzzles. The object is to get a
solution in the shortest possible time.
EGA/VGA and mouse required.
new set of four challenging, number/logic
puzzles. The games are not overly difficult
to solve, given enough time. The object is
to solve them as quickly as possible. This
approach makes the game entertaining for all
ages. A log of best times and players' names
are kept for each game. EGA/VGA and mouse
required.
Stephen D.; $25) creates and prints out
puzzles, activities, and projects for pencil
and paper. A variety of puzzles can be made
including mazes, decoder, word search,
matching, acrostic, word crossover, hidden
message, hidden picture, dot to dot,
unscramble verses, unscramble words, math
puzzles, and more.
presents various challenges of peg solitaire
with multiple starting positions, and
changing endgames. For ages 8 to 88.
Requires EGA and mouse.
solitaire board game played with pegs. The
object is to remove all but one peg. The
remaining peg must end up in the center
hole, or another hole predetermined by you.
Color graphics required, EGA/VGA are
supported, if you have them, with better
colors and graphics. In our first test,
after doing a Backup, the program would not
accept any other move, but on the next run,
Backup worked fine. Sounds like an elusive
bug.
a set of six puzzles: Master Mind, word
scrambles, jigsaw puzzle, peg-jumping, a
slide game, and a Simon game. Each game's
difficulty can be set, and there lots of
options. The jigsaw game loads PCX, IFF, and
GIF pictures so you can use any files you
have lying around. The individual games are
not the most sophisticated in PsL, but they
make a nice set.
you to deduce a word or phrase from a visual
clue. For example (not taken from the game):
"jobsI'Mjobs" would be "I'm between jobs."
colorful, challenging puzzle for all skill
levels. The computer rates you based on the
number of moves required to solve the
puzzle. Requires 512K, and EGA/VGA.
burning along the walls of a maze. Your goal
is to rotate sections to connect all parts
of the walls so that the fire will burn
everything. You have to work fast to beat
the spreading flames. VGA required.
puzzle game in which you move colorful
patches around to match a variety of quilt
patterns. Some are easy and some are very
challenging.
$) is a logic game for serious puzzle
lovers. The object of the game is to flip
all the red tiles back to gray in as few
moves as possible. The Raku Master will tell
you the exact number of moves in which he
can solve the puzzle. If you don't believe
him, he will show you. Requires EGA/VGA.
requires you to avoid the robots while
attempting to reach the exit. Since there is
no time factor and the robots do not move
until you do, this is a strategy game or
puzzle rather than an arcade type. Since
robots cannot be easily avoided, the real
key is luring them into obliteration in the
force fields. Requires VGA or MCGA.
more fun and addictive than it would sound
like from the description. All you do is
select one of three entrances into a maze
for your man to enter and sit back and
watch. Your man moves through the maze,
hopefully picking up items that will gain
you points. Meanwhile, an enemy is stalking
your man and if you have not selected an
entrance well, may catch and kill him.
of deduction. It provides you with clues
from which you must deduce the location of
objects. The goal is to solve the puzzle in
the shortest time. This is an interesting,
challenging game with good EGA/VGA graphics.
Requires 512k and an MS compatible mouse.
tiles on a board trying to create a
continuous unbroken design. This is similar
to Pipe Games in the Arcade section, but
without a time limit. EGA/VGA and a mouse
are required.
is a challenging game of hide and seek that
you play against the computer. The object of
the game is to locate and mark the position
of five hiding places on a playing board
with 64 spaces. There are 32 entry points
around the board, and you gain clues by
shooting energy beams into the board. The
beams deflect, reflect, and divert in
different ways depending on the location of
the hiding place. This is not easy, but
that's what puzzle games are all about.
Requires a mouse and EGA/VGA for the
excellent graphics.
game of logic and deduction. The computer
competes against you in deducing a secret
number.
is an 11k pop-up game whose object is to
turn all the squares black.
is a very tough puzzle-game in which you
clear the board by jumping colored boxes
("panes of glass") over each other. What
happens when one box jumps another depends
on the colors involved, making planning
ahead pretty tricky. For example, if a blue
box jumps over another box and lands "on" a
yellow box, the double "panes of glass"
combine to become a green box. A blue box
jumping "over" a green box would remove its
color from the double box and leave just the
single yellow box. Very interesting and
challenging.
teaser" that works something like the Game
of Life.
challenging puzzle game. The objective is to
remove as many crocodiles as you can by
jumping one over another. It features
animated exploding crocodiles. Requires
EGA/VGA.
a puzzle game in which you rotate the
sections of the pyramid until each side has
all 25 triangles of the same color. There
are four skill levels. VGA and a mouse are
required.
you get the pentagon-shaped background of
each star to be all one color? Requires a
mouse and VGA.
$10) is a strategy game you play against the
computer or another person. The object is to
try to remove the brick (of varying sizes)
that will let the most bricks above it fall
- an unusual and challenging game.
computerized card trick. You pick a card
mentally and the computer tells you which
card you picked.
puzzle.
implementation of the classic game of Hi-Q.
The board is filled with 32 pegs and the
center hole is empty. You must get rid of as
many pegs as possible, leaving only one peg
in the center hole. Requires VGA.
game in which you are on a series of
platforms (squares) which appear to float in
random order in space (with stars twinkling
in the background). As you jump from a
square, it disappears. You can jump one or
two squares at a time. The goal is to visit
each platform so that they all disappear.
Then you move to the next level and a more
difficult pattern.